| Stat Damage - M/BS | Remaining W | Movement | BS |
|---|---|---|---|
| Stormfang Gunship (1) | 8-14+ | 20-50" | 3+ |
| Stormfang Gunship (2) | 4-7 | 20-35" | 4+ |
| Stormfang Gunship (3) | 1-3 | 20" | 5+ |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Stormfang Gunship | * | 6+ | * | 8 | 7 | 14 | 3 | 8 | 3+ |
| Abilities |
|---|
| Crash and Burn:
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D6 mortal wounds. |
| Hover Jet:
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. |
| Power of the Machine Spirit:
This model can move and fire Heavy weapons without suffering the penalty to its hit rolls. |
| Airborne:
This model cannot charge, can only be charged by units that can FLY and can only attack or be attacked in the Fight phase by units that can FLY. |
| Hard to Hit:
Your opponent must subtract 1 from hit rolls for attacks that target this model in the shooting phase. |
| Supersonic:
Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. |
| Transport |
|---|
| Transport Stormfang:
This model can transport 6 SPACE WOLVES INFANTRY models. Each TERMINATOR, JUMP PACK or WULFEN model takes the space of two other models. It may not transport PRIMARIS models. |