| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Carab Culln the Risen | M | WS | BS | |
| Carab Culln the Risen 1 | 9-15+ | 8" | 2+ | 2+ |
| Carab Culln the Risen 2 | 4-8 | 5" | 3+ | 3+ |
| Carab Culln the Risen 3 | 1-3 | 3" | 4+ | 4+ |
| Explosion | Dice roll | Distance | Mortal wounds |
|---|---|---|---|
| Atomantic Conflagration | 5+ | 9" | D3 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Carab Culln the Risen | * | * | * | 8 | 8 | 15 | 4 | 9 | 2+ |
| Abilities |
|---|
| Reinforced Atomantic Barriers:
This model has a 4+ invulnerable save. |
| Smoke Launchers:
Once per game, instead of shooting any weapon in the Shooting phase, this model can use its smoke launchers. Until the controlling player's next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. |
| Proud to Live, Proud to Die, Hard to Kill:
Roll a D6 each time a friendly RED SCORPIONS model within 6" of this model loses a wound; on a 6, the Damage is ignored and the wound is not lost. |