Eversor Assassin

(Entry)
Type: unit
Categories: Character, Infantry, Faction: Officio Assassinorum, Eversor Assassin, Faction: Imperium, Agent of the Imperium
EntryId: 8e8a-617b-5665-f83f
Hidden: false
Costs: 95 pts5 PL
Options (6)
Rules (4)
Independent Operative
This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of placing it on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield that is more then 9" from any enemy model.
Lightning Reflexes
A model with this special rule has a 4+ invulnerable save.
Execution Force
If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part
of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’
Agent of the Imperium
If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.

Profiles:

Unit MWSBSSTWALdSave
Eversor Assassin

7"

2+

2+

4

4

6

6

9

6+

Abilities
Frenzon:

When making a charge roll for this model, roll 3D6 rather then 2D6. In Addition, add 2 to this model's Attack characteristic if they charged in the preceding Charge phase.

Sentinel Array:

Each time an enemy unit falls back whilst within 1" of this model, this model can immeadiately make a shooting attack against that enemy as if it were its shooting phase.

Bio-meltdown:

If this model is reduced to zero Wounds, roll a D6 for each enemy unit that is within 6" of this model before removing it from the battlefield. On a roll of 4+ the enemy unit suffers D3 Mortal wounds

Killing Rampage:

Each Time an enemy model is slain as the result of an attack made with a melee weapon by this model, this model can immediately make one additional attack against the same unit. These additional attacks cannot themselves generate additional attacks. In addition this model can consolidate up to 6" instead of 3"

Modifiers:

set max(force) 1
Used By (1)