| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Eversor Assassin | 7" | 2+ | 2+ | 4 | 4 | 6 | 6 | 9 | 6+ |
| Abilities |
|---|
| Frenzon:
When making a charge roll for this model, roll 3D6 rather then 2D6. In Addition, add 2 to this model's Attack characteristic if they charged in the preceding Charge phase. |
| Sentinel Array:
Each time an enemy unit falls back whilst within 1" of this model, this model can immeadiately make a shooting attack against that enemy as if it were its shooting phase. |
| Bio-meltdown:
If this model is reduced to zero Wounds, roll a D6 for each enemy unit that is within 6" of this model before removing it from the battlefield. On a roll of 4+ the enemy unit suffers D3 Mortal wounds |
| Killing Rampage:
Each Time an enemy model is slain as the result of an attack made with a melee weapon by this model, this model can immediately make one additional attack against the same unit. These additional attacks cannot themselves generate additional attacks. In addition this model can consolidate up to 6" instead of 3" |