| Abilities |
|---|
| Spy Mask:
Enemy models do not gain the bonus to thier saving throws for being in cover against attacks made with ranged weapons by this model. |
| Stealth Suit:
Subtract 1 from hit rolls for attacks made with ranged weapons that target this model. If this model is in or on a terrain feature, subtract 2 instead. |
| Deadshot:
This model can target a CHARACTER even if it is not the closest enemy unit. In addition, each time an unmodified wound roll of 6 is made for an attack with a ranged weapon by this model, the Damage for that attack is D6 |
| Faultless Aim:
If this model remained stationary in its previous movement phase, it always hits on a 2+ when firing a ranged weapon, regardless of modifiers. (hit rolls of 6 are still required when firing overwatch) |
| Head Shot:
After this model has made an attack with a ranged weapon, roll one D6 if a model suffered damage from that attack but has not been slain; on a 3+ that model suffers 1 mortal wound and, if that model is not slain, you can roll one more D6. This time, that model suffers 1 mortal wound on a 4+. Keep rolling one D6, increasing the result required, to cause a mortal wound by 1 each time, until the model being rolled for is slain or the roll is failed. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Vindicare Assassin | 7" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 6+ |