| Household Tradition |
|---|
| Gallant Warriors:
When determining the distance that a unit with this Household Tradition Advances or charges, roll an additional D6 and discard the lowest result. |
| Oathkeepers:
Models with this Household Tradition double the number of wounds they have remaining for the purposes of determining what characteristics to use on their damage table. |
| Hunters of the Foe:
Re-roll wound rolls of 1 in the Fight phase for attacks made by models with this Household Tradition against units which only contain models with a Wounds characteristic of 12 or less. |
| Glory of the Charge:
Add 1 to the Attacks characteristic of a model with this Household Tradition during any turn in which it charged or performed a Heroic Intervention. In addition, a model with this Household Tradition can perform Heroic Interventions as if it were a CHARACTER. |
| Relentless Advance:
Models with this Household Tradition do not suffer the penalties to their hit rolls for Advancing and firing Assault weapons. Furthermore, during a turn in which a unit with this Household Tradition Advances, all of its Heavy weapons are treated as Assault weapons (e.g. a Heavy 3 weapon is treated as an Assault 3 weapon). |
| Omnissiah's Grace:
Roll a dice each time a model with this Household Tradition loses a wound, unless that wound was lost as the result of a mortal wound; on a 6 the wound being rolled for is not lost. |
| Cold Fury:
You can re-roll failed hit rolls in the Fight phase for a model with this Household Tradition during any turn in which it charged, was charged, or performed a Heroic Intervention. In addition, you can re-roll all failed hit rolls in the Fight phase for a model with this Household Tradition against TITANIC Units. |
| Firestorm Protocols:
Re-roll hit rolls of 1 for a model with this Household Tradition whenever you are resolving an attack with a ranged weapon that is targeting the closest enemy unit. |
| Close-Quarters Killers:
Add 1 to hit rolls in the Fight phase for attacks made by a model with this Household Tradition during any turn in which it charged, was charged, or performed a Heroic Intervention. |
| Aggressive Persecution:
When a model with this tradition fires Overwatch or is chosen to shoot or fight with, you can re-roll a single dice when determining damage as a result of those attacks. |
| Blessed Arms:
Add 6" to the maximum Range characteristic of ranged weapons a model with this tradition is equipped with that have an unmodified Range characteristic of 24" or more. Add 2" to the maximum Range characteristic of all other ranged weapons a model with this tradition is equipped with. |
| Glorified History:
When a model with this tradition fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll made for that model. |
| Unremitting:
When a model with this tradition fires Overwatch or is chosen to shoot with, you can re-roll a single dice when determining the number of attacks that model makes when attacking with a weapon that has a random number of attacks (e.g. Heavy D6). |
| Shattered Empire Stalkers:
When resolving an attack made with a ranged weapon against a model with this tradition by a model that is more than 24" away, it is treated as having the benefit of cover to it's saving throw. |
| Slayers of Beasts:
When resolving an attack made with a melee weapon (excluding titanic feet) by a model with this tradition against a VEHICLE or MONSTER unit, add 1 to the hit roll. |
| Hunters of the Unseen:
When resolving an attack made with a ranged weapon by a model with this tradition, the target does not receive the benefit of cover to its saving throw. |
| Defiant Fury:
Whilst a model with this tradition has lost half or more of its wounds, increase its Attacks characteristic by 1. When resolving an attack made with a melee weapon by a model with this tradition that has lost half or more of its wounds, add 1 to the hit roll. |
| Stormstriders:
Add 1" to the Move characteristic of a model with this tradition and always use the top row of its damage table when determining its Move characteristic, regardless of how many wounds it has left. |
| Hounds of War:
An ARMIGER CLASS model with this tradition can either shoot or charge in a turn in which it Fell Back. If it shoots, when resolving an attack made by that model in the Shooting phase of that turn, subtract 1 from the hit roll. |
| Noble Combatants:
When resolving an attack made with a melee weapon (excluding titanic feet) by a model with this tradition, an unmodified hit roll of 6 scores 1 additional hit. |
| Exacting Charge:
If a model with this tradition makes a charge move, is charged or performs a Heroic Intervention, the Armour Penetration characteristic of melee weapons that model is equipped with (excluding titanic feet) is improved by 1 until the end of the turn (e.g. AP 0 becomes AP -1). |
| Honoured Sacristans:
When resolving an attack made with a weapon that has an Armour Penetration characteristic of -1 against a model with this tradition, that weapon is treated as having an Armour Penetration characteristic of 0. |
| Survivors of Strife:
Add 1 to the Wounds characteristic of ARMIGER CLASS models with this tradition. Add 2 to the Wounds characteristic of all other models with this tradition. |
| Pains of Old Night:
When resolving an attack made by a model with this tradition against a PSYKER or DAEMON unit, re-roll a wound roll of 1. |
| Machine Focus:
When resolving an attack made by a model with this tradition that is subject to any negative hit roll modifiers, add 1 to the hit roll. |
| Guardians of the Frontier:
Whilst a model with this tradition is within 1" of any enemy units that contain 11 or more models, increase its Attacks characteristic by 1. |
| Front-line Fighters:
When resolving an attack made with a ranged weapon by a model with this tradition against a unit within 12", improve the Armour Penetration characteristic of that weapon by 1 for that attack (e.g. AP 0 becomes AP -1). |
| Steel-sinewed Aim:
Models with this tradition do not suffer the penalties to their hit rolls for Advancing and shooting Assault weapons. |
| Sanctified Armour:
When a model with this tradition would lose a wound in the Psychic phase, roll one D6; on a 5+ that wound is not lost. |