[Reference] Household Traditions (All)

(Unit)
Type: upgrade
Category: Configuration
Categories: Configuration
LinkId: a918-6474-d9de-4dc6
Hidden: false

Constraints:

max(roster): 1

Profiles:

Household Tradition
Gallant Warriors:

When determining the distance that a unit with this Household Tradition Advances or charges, roll an additional D6 and discard the lowest result.

Oathkeepers:

Models with this Household Tradition double the number of wounds they have remaining for the purposes of determining what characteristics to use on their damage table.

Hunters of the Foe:

Re-roll wound rolls of 1 in the Fight phase for attacks made by models with this Household Tradition against units which only contain models with a Wounds characteristic of 12 or less.

Glory of the Charge:

Add 1 to the Attacks characteristic of a model with this Household Tradition during any turn in which it charged or performed a Heroic Intervention. In addition, a model with this Household Tradition can perform Heroic Interventions as if it were a CHARACTER.

Relentless Advance:

Models with this Household Tradition do not suffer the penalties to their hit rolls for Advancing and firing Assault weapons. Furthermore, during a turn in which a unit with this Household Tradition Advances, all of its Heavy weapons are treated as Assault weapons (e.g. a Heavy 3 weapon is treated as an Assault 3 weapon).

Omnissiah's Grace:

Roll a dice each time a model with this Household Tradition loses a wound, unless that wound was lost as the result of a mortal wound; on a 6 the wound being rolled for is not lost.

Cold Fury:

You can re-roll failed hit rolls in the Fight phase for a model with this Household Tradition during any turn in which it charged, was charged, or performed a Heroic Intervention. In addition, you can re-roll all failed hit rolls in the Fight phase for a model with this Household Tradition against TITANIC Units.

Firestorm Protocols:

Re-roll hit rolls of 1 for a model with this Household Tradition whenever you are resolving an attack with a ranged weapon that is targeting the closest enemy unit.

Close-Quarters Killers:

Add 1 to hit rolls in the Fight phase for attacks made by a model with this Household Tradition during any turn in which it charged, was charged, or performed a Heroic Intervention.

Aggressive Persecution:

When a model with this tradition fires Overwatch or is chosen to shoot or fight with, you can re-roll a single dice when determining damage as a result of those attacks.

Blessed Arms:

Add 6" to the maximum Range characteristic of ranged weapons a model with this tradition is equipped with that have an unmodified Range characteristic of 24" or more. Add 2" to the maximum Range characteristic of all other ranged weapons a model with this tradition is equipped with.

Glorified History:

When a model with this tradition fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll made for that model.

Unremitting:

When a model with this tradition fires Overwatch or is chosen to shoot with, you can re-roll a single dice when determining the number of attacks that model makes when attacking with a weapon that has a random number of attacks (e.g. Heavy D6).

Shattered Empire Stalkers:

When resolving an attack made with a ranged weapon against a model with this tradition by a model that is more than 24" away, it is treated as having the benefit of cover to it's saving throw.

Slayers of Beasts:

When resolving an attack made with a melee weapon (excluding titanic feet) by a model with this tradition against a VEHICLE or MONSTER unit, add 1 to the hit roll.

Hunters of the Unseen:

When resolving an attack made with a ranged weapon by a model with this tradition, the target does not receive the benefit of cover to its saving throw.

Defiant Fury:

Whilst a model with this tradition has lost half or more of its wounds, increase its Attacks characteristic by 1. When resolving an attack made with a melee weapon by a model with this tradition that has lost half or more of its wounds, add 1 to the hit roll.

Stormstriders:

Add 1" to the Move characteristic of a model with this tradition and always use the top row of its damage table when determining its Move characteristic, regardless of how many wounds it has left.

Hounds of War:

An ARMIGER CLASS model with this tradition can either shoot or charge in a turn in which it Fell Back. If it shoots, when resolving an attack made by that model in the Shooting phase of that turn, subtract 1 from the hit roll.

Noble Combatants:

When resolving an attack made with a melee weapon (excluding titanic feet) by a model with this tradition, an unmodified hit roll of 6 scores 1 additional hit.

Exacting Charge:

If a model with this tradition makes a charge move, is charged or performs a Heroic Intervention, the Armour Penetration characteristic of melee weapons that model is equipped with (excluding titanic feet) is improved by 1 until the end of the turn (e.g. AP 0 becomes AP -1).

Honoured Sacristans:

When resolving an attack made with a weapon that has an Armour Penetration characteristic of -1 against a model with this tradition, that weapon is treated as having an Armour Penetration characteristic of 0.

Survivors of Strife:

Add 1 to the Wounds characteristic of ARMIGER CLASS models with this tradition. Add 2 to the Wounds characteristic of all other models with this tradition.

Pains of Old Night:

When resolving an attack made by a model with this tradition against a PSYKER or DAEMON unit, re-roll a wound roll of 1.

Machine Focus:

When resolving an attack made by a model with this tradition that is subject to any negative hit roll modifiers, add 1 to the hit roll.

Guardians of the Frontier:

Whilst a model with this tradition is within 1" of any enemy units that contain 11 or more models, increase its Attacks characteristic by 1.

Front-line Fighters:

When resolving an attack made with a ranged weapon by a model with this tradition against a unit within 12", improve the Armour Penetration characteristic of that weapon by 1 for that attack (e.g. AP 0 becomes AP -1).

Steel-sinewed Aim:

Models with this tradition do not suffer the penalties to their hit rolls for Advancing and shooting Assault weapons.

Sanctified Armour:

When a model with this tradition would lose a wound in the Psychic phase, roll one D6; on a 5+ that wound is not lost.

Used By (1)