Astral Aim

(Entry)
Type: upgrade
EntryId: dd00-0b61-cb58-a250
Hidden: false

Constraints:

max: 1

Profiles:

Psychic Power Warp ChargeRange
Astral Aim

5

18"

If manifested, pick a friendly (Grey Knights) unit within 18" of the psyker. Until your next Psychic phase, the unit you picked is able to target enemy units that are not visible to them, and units they target with shooting attacks do not gain any bonus to their saving throws for being in cover.