Grand Master in Nemesis Dreadknight

(Unit)
Type: model
Category: HQ
Categories: Adeptus Astartes, Vehicle, Grey Knights, Nemesis Dreadknight, HQ, Grand Master, Character, Psyker, Faction: Imperium
EntryId: 0abf-b3fb-43c9-08d2
Hidden: false
Costs: 14 PL150 pts
Options (10)
Main Hand:
Rules (7)
Force Shielding and Iron Halo
This model has a 4+ invulnerable save.
And They Shall Know No Fear
You can re-roll failed Morale tests for this unit.
Daemon Hunters
If this unit attacks any Daemon in the Fight phase, you can re-roll failed wound rolls for those attacks.
Rites of Banishment
When this unit manifests the Smite psychic power, it has a range of 12" rather than 18". Additionally, the target unit suffers only 1 mortal wound rather than D3 (whether or not the result of the Psychic test is more than 10) - unless the target is a Daemon in which case it suffers 3 mortal wounds instead of D3.
Rites of Battle
You can re-roll hit rolls of 1 for friendly (Grey Knights) units within 6" of this model.
Shock Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Masters of the Warp
PSYKER units with this ability gain a bonus depending on which of the Tides of the Warp is dominant (see below). If you have a Battle-forged army, units only benefit from this bonus is every unit from your army has this ability (excluding Servitor units). At the start of the first battle rounds, choose which of the Tides if currently dominant. The dominant Tide can subsequently be changed using the Warp Shaping psychic power.

Profiles:

Unit MWSBSSTWALdSave
Grand Master in Nemesis Dreadknight

*

2+

*

6

6

12

*

9

2+/4++

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Grand Master in Nemesis Dreadknight 3

1-3

6"

4+

3

Grand Master in Nemesis Dreadknight 2

4-6

7"

3+

4

Grand Master in Nemesis Dreadknight 1

7-12+

8"

2+

5

Psyker CastDenyPowers KnownOther
Psyker (2/1)

2

1

1

Psychic Power Warp ChargeRange
Smite (Rites of Banishment)

5

12"

If manifested, the closest visible enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds.

Used By (1)