| Explosion | Dice roll | Distance | Mortal wounds |
|---|---|---|---|
| Explodes | 6 | 6" | D3 |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Relic Whirlwind Scorpius | M | BS | A | |
| Relic Whirlwind Scorpius 1 | 6-11+ | 12" | 3+ | 3 |
| Relic Whirlwind Scorpius 2 | 3-5 | 6" | 4+ | D3 |
| Relic Whirlwind Scorpius 3 | 1-2 | 3" | 5+ | 1 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Relic Whirlwind Scorpius | * | 6+ | * | 6 | 7 | 11 | * | 8 | 3+ |
| Abilities |
|---|
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Rocket Barrage:
On any turn in which the Scorpius does not move during the Movement phase, you may fire its Scorpius multi-launcher twice in the following Shooting phase. |