| Explosion | Dice roll | Distance | Mortal wounds |
|---|---|---|---|
| Magazine Explosion | 6 | 2D6" | D6 |
| Transport |
|---|
| Transport:
This model can transport any number of |
| Stat Damage - BS | Remaining W | BS |
|---|---|---|
| Bunker Annex 1 | 8-12+ | 3+ |
| Bunker Annex 2 | 4-7 | 4+ |
| Bunker Annex 3 | 1-3 | 5+ |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Bunker Annex | 0" | - | * | 0 | 9 | 12 | - | 9 | 3+ |
| Abilities |
|---|
| Immobile:
This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase - do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model. |
| Automated Weapons:
Unless a friendly unit is embarked inside this model, each of its weapons can only target the nearest visible enemy. If two units are equally close, you choose which is targeted. |