Inquisitor Karamazov

(Unit)
Type: model
Category: No Force Org Slot
Categories: Character, Karamazov, Inquisitor, Faction: Inquisition, Faction: Imperium, Vehicle, Faction: Ordo Hereticus, Agent of the Imperium, No Force Org Slot
LinkId: ef04-8ade-f790-ad4a
Hidden: false
Costs: 115 pts6 PL

Constraints:

max(roster): 1
Options (5)

Profiles:

Unit MWSBSSTWALdSave
Inquisitor Karamazov

5"

3+

3+

5

5

8

4

10

4+

Abilities
Dread Reputation:

Subtract 1 from the Leadership characteristic of enemy INFANTRY units whilst they are within 12” of this model.

Supreme Will:

When a Psychic test is taken for an enemy model within 12” of this model, subtract 1 from the total. In addition, if a psychic power manifested by an enemy model targets thi model, roll 2D6: if the total is greater than or equal to the Psychic test total, this model is not affected by that power (other models are still affected normally).

Quarry - Hereticus:

When resolving an attack made by a model in this unit against a CHAOS or PSYKER unit, you can re-roll the hit roll and you can re-roll the wound roll.

Authority of the Inquisition:

INFANTRY units with this ability can embark onto any IMPERIUM TRANSPORT model, even though the transport in question might normally only permit models with other Faction keywords to do so. All other restrictions apply normally, and INQUISITOR TERMINATOR models can only embark upon TRANSPORTS that specifically allow TERMINATOR models to do so.

If your army is battle-forged, the following rules apply:

No more than one INQUISITOR unit can be included in any INQUISITION detachment (that is, a detachment that only includes INQUISITION units).

If your army does not include any INQUISITION detachments, one INQUISITOR unit can be included in any other detachment without taking up a slot so long as every unit in your army (with the exception of those that are UNALIGNED) has the IMPERIUM keyword (and does not have the FALLEN keyword). That INQUISITOR unit does not prevent other units in your army benefiting from Detachment abilities (e.g. Chapter Tactics), and does not prevent abilities that require every model in your army to have that ability (e.g Combat Doctrines, Canticles of the Omnissiah). In a matched play game, that INQUISITOR unit is ignored for the purposes of the Battle Brothers rule (although all units in your army must still have the IMPERIUM faction keyword).

Unquestionable Wisdom:

All Friendly IMPERIUM units within 6" of an Inquisitor can use the Inquisitor's Leadership characteristic instead of their own.

Formidable Resolve:

Add 1 to this Warlord’s Leadership characteristic and increase the rand of this Warlord’s Unquestionable Wisdom ability by 6”

Used By (21)