Deathwatch Terminator Apothecary (HRfix)

(Unit)
Type: upgrade
Category: Elites
Categories: Faction: Adeptus Astartes, Character, Faction: Deathwatch, Elites, Faction: Imperium, Infantry, Terminator
EntryId: eecf-70f1-013e-9662
Hidden: false
Costs: 4 PL75 pts
Options (5)

Profiles:

Unit MWSBSSTWALdSave
Deathwatch Terminator Apothecary

5"

3+

3+

4

4

5

2

8

2+

Abilities
Unflinching:

This unit automatically passes Morale tests.

Crux Terminatus:

Terminators have a 5+ invulnerable save.

Teleport Strike:

During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Narthecium:

At the end of any of your Movement phases, the Apothecary can attempt to heal or revive a singel model. Select a friendly INFANTRY or BIKER unit within 3" of the Apothecary. If that unit contains a wounded model, it immediately regains D3 lost wounds. If the chosen unit contains no wounded models but one or more of its models have been slain during the battle, roll a D6. On a 4+ a single slain model is returned to the unit with 1 wound remaining. I fthe Apothecary fails to revive a model he can do nothing else for the remainder of the turn (shoot, charge, fight, ect.) as he recovers gene-seed of the fallen warrior. A unit can only be the target of the Narthecium ability once in each turn.

Modifiers:

set hidden true
or
0 selections of Narrative in roster (recursive)
0 selections of Reference: SIA Weapon Profiles in roster (recursive)
0 selections of Use Beta Rules in roster (recursive)
0 selections of Stratagem: Field Commander in roster (recursive)
Used By (1)