| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Deathwatch Terminator Apothecary | 5" | 3+ | 3+ | 4 | 4 | 5 | 2 | 8 | 2+ |
| Abilities |
|---|
| Unflinching:
This unit automatically passes Morale tests. |
| Crux Terminatus:
Terminators have a 5+ invulnerable save. |
| Teleport Strike:
During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. |
| Narthecium:
At the end of any of your Movement phases, the Apothecary can attempt to heal or revive a singel model. Select a friendly |