Corvus Blackstar

(Unit)
Type: unit
Category: Flyer
Categories: Faction: Adeptus Astartes, Faction: Deathwatch, Vehicle, Faction: Imperium, Fly, Flyer, Corvus Blackstar, Transport, Aircraft
EntryId: 98bc-9128-1b1e-35e0
Hidden: false
Costs: 12 PL125 pts
Options (6)
Rules (4)
Crash and Burn
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark.  On a 6 it crashes in a fiery explosion and each unit within 6" suffers D6 mortal wounds.
Supersonic
Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards, Note that it cannot pivot again after the initial pivot.  When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Hard to Hit
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Profiles:

Transport
Transport:

This model can transport 12 DEATHWATCH INFANTRY models. Each JUMP PACK or TERMINATORS model takes the space of 2 other models. It can also transport DEATHWATCH BIKER models - each takes up the space of 3 other models. It cannot transport PRIMARIS models.

Unit MWSBSSTWALdSave
Corvus Blackstar

*

6+

*

8

7

14

*

8

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Row 1

8-14+

20-45"

3+

3

Row 2

4-7

20-30"

4+

D3

Row 3

1-3

20"

5+

1

Abilities
Hover Jet:

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Blackstar Cluster Launcher:

This model can fire its Blackstar cluster launcher as it flies over enemy units in its Movement phase. To do so, after this model has moved, pick one enemy unit that it flew over. Then roll one D6 for each model in the enemy unit (up to a maximum of 10 D6). Each time you roll a 6 the unit being bombed suffers 1 mortal wound.

Used By (1)