| Explosion | Dice roll | Distance | Mortal wounds |
|---|---|---|---|
| Explodes | 6 | 2D6" | D6 |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Relic Typhon Heavy Siege Tank | M | BS | A | |
| Relic Typhon Heavy Siege Tank 1 | 17-22+ | 10" | 3+ | 8 |
| Relic Typhon Heavy Siege Tank 2 | 6-16 | 5" | 4+ | 6 |
| Relic Typhon Heavy Siege Tank 3 | 1-5 | 3" | 5+ | D3 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Relic Typhon | * | 5+ | * | 8 | 9 | 22 | * | 9 | 2+ |
| Abilities |
|---|
| Power of the Machine Spirit:
This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons. |
| Smoke Launchers:
Once per game, instead of shooting any weapon in the Shooting phase, this model can use its smoke launchers. Until the controlling player's next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. |
| Steel Behemoth:
This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player's turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer. |