Land Raider Variant (Open Play)

(Unit)
Type: model
Category: Lord of War
Categories: Land Raider, Faction: Imperium, Lord of War, Faction: Deathwatch, Faction: Adeptus Astartes, Vehicle
LinkId: 27ab-90f6-8d21-ba3a
Hidden: false
Costs: 30 PL

Constraints:

max(roster): 0
Options (9)
Rules (2)
Shock Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Bolter Discipline
All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability make double the number of attacks if any of the following conditions apply: 1) The firing model's target is within half the weapon's maximum range. 2)    The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire type whose name includes the word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.) This also applies when firing the boltgun profile of a combi-weapon (including the bolt weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing relics that replace a Rapid Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc) The gauntlets of ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the guardian spear used by Deathwatch Watch Masters.

Profiles:

Transport Capacity
Transport

0

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Land Raider 1

9-16+

10"

3+

6

Land Raider 2

5-8

5"

4+

D6

Land Raider 3

1-4

3"

5+

1

Abilities
Power of the Machine Spirit:

This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Daemonic Machine Spirit:

Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Smoke Launchers:

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Unit MWSBSSTWALdSave
Land Raider

*

6+

*

8

8

16

*

9

2+

Modifiers:

set hidden true
0 selections of Open in roster (recursive)
set max(roster) -1
1+ selections of Open in roster (recursive)
Used By (15)