Thunderhawk Transporter

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Lord of War, Titanic, Transport, Vehicle, Thunderhawk Transporter, , Aircraft
LinkId: 1daf-078b-53cf-af15
Hidden: false
Costs: 27 PL1000 pts
Options (2)
Rules (3)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’
Shock Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Bolter Discipline
All ADEPTUS ASTARTES and HERETIC ASTARTES models gain this ability. Instead of following the normal rules for Rapid Fire weapons, Rapid Fire bolt weapons used by models with this ability make double the number of attacks if any of the following conditions apply: 1) The firing model's target is within half the weapon's maximum range. 2)    The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase. 3) The firing model is a TERMINATOR, BIKER, CENTURION, or DREADNOUGHT. For the purposes of this ability a Rapid Fire Bolt weapon is any weapon with the Rapid Fire type whose name includes the word 'bolt' (e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.) This also applies when firing the boltgun profile of a combi-weapon (including the bolt weapon profile of Relics such as Blood Song and the Lion's Wrath) and when firing relics that replace a Rapid Fire bolt weapon, so long as the relic is also a rapid-fire weapon (e.g. Primarch's Wrath, Fury of Deimos, etc) The gauntlets of ultramar and the Talon of Horus are also considered Rapid Fire Bolt weapons, as is the guardian spear used by Deathwatch Watch Masters.

Profiles:

Explosion Dice rollDistanceMortal wounds
Crash and Burn

6

6"

2D6

Transport
Transport:

The Thunderhawk Gunship can transport 15 INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It may also transport BIKER models who take up the space of three INFANTRY models each. It may not transport PRIMARIS models. In addition, it may transport vehicles in one of the following configurations: One model with the LAND RAIDER keyword or the SPARTAN ASSAULT TANK keyword / Up to two of the following: RHINO, RAZORBACK, INFERNUM RAZORBACK, PREDATOR, DEIMOS PREDATOR, WHIRLWIND, WHIRLWIND HYPERIOS, HUNTER, STALKER, DAMOCLES, VINDICATOR, VINDICATOR DESTROYER, WHIRLWIND SCORPIUS. Not that transported vehicles may also transport additional units where able.

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Thunderhawk Transporter

M

BS

A

Thunderhawk Transporter 1

20-26+

20"-50"

2+

6

Thunderhawk Transporter 2

14-19

20"-40"

3+

4

Thunderhawk Transporter 3

6-13

20"-30"

4+

3

Thunderhawk Transporter 4

1-5

20"

5+

2

Unit MWSBSSTWALdSave
Thunderhawk Transporter

*

6+

*

10

9

26

*

9

3+

Abilities
Airborne:

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Colossal Flyer:

When targeting this unit with Shooting attacks and psychic powers, always measure to the model's hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against this model. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic:

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Void-hardened Hull:

This model has a 5+ invulnerable save.

Hover Jet (Colossal):

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit:

This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Used By (12)