| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Apothecary | 6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ |
| Abilities |
|---|
| Narthecium:
At the end of any of your Movement phases, the Apothecary can attempt to heal or revive a single model. Select a friendly DEATHWATCH INFANTRY or BIKER unit within 3" of the Apothecary. If that unit contains a wounded model, it immediately regains D3 lost wounds. If the chosen unit contains no wounded models but one or more of its models have been slain during the battle, roll a D6. On a 4+ a single slain model is returned to the unit with 1 wound remaining. If the Apothecary fails to revive a model he can do nothing else for the remainder of the turn (shoot, charge, fight, etc.) as he recovers the gene-seed of the fallen warrior. A unit can only be the target of the Narthecium ability once in each turn. |