| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Centaur Light Carrier | 12" | 6+ | 4+ | 5 | 6 | 7 | 2 | 7 | 3+ |
| Abilities |
|---|
| Transport: Centaur Light Carrier:
This model can transport 5 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models. |
| Artillery Tractor:
If this model starts its move within 1" of a friendly ASTRA MILITARUM ARTILLERY model, it can choose to tow it so long as neither this model nor the ARTILLERY model is within 1" of an enemy model. If it does this, this model immediately makes a move of up to 12" The ARTILLERY model is then placed anywhere withing 1" of this model so that no part of the ARTILLERY model has moved more than 12" from where it started. An ARTILLERY model that has been towed may not fire its weapons during the Shooting phase of the same turn. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Explodes (6+/6"/D3):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |