Incursor Squad

(Unit)
Type: upgrade
Category: Troops
Categories: Infantry, Troops, Faction: Imperium, Faction: Dark Angels, Faction: Adeptus Astartes
LinkId: ea71-fdae-e70b-f192
Hidden: false
Costs: 5 PL
Options (3)
Rules (2)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’
Defenders of Humanity
A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

Profiles:

Abilities
Multi-spectrum array:

When resolving an attack made with a ranged weapon by a model in this unit, ignore hit roll modifiers and Ballistic Skill modifiers.

Combat Squads:

Before any models are deployed at the start of the game, a Tactical Squad containing 10 models may be split into two units, each containing 5 models.

Concealed Positions:

When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.

Modifiers:

increment PL 5
6+ selections of model in Incursor Squad (recursive)
Used By (1)