Rhino

(Unit)
Type: unit
Category: Dedicated Transport
Categories: Vehicle, Transport, Rhino, Faction: Dark Angels, Dedicated Transport, Faction: Adeptus Astartes, Faction: Imperium
LinkId: c99a-3d57-cae2-18b6
Hidden: false
Costs: 4 PL65 pts
Options (5)

Profiles:

Unit MWSBSSTWALdSave
Rhino

*

6+

*

6

7

10

*

8

3+

Transport
Capacity:

This model can tranport 10 INFANTRY models. It cannot transport JUMP PACK, TERMINATOR or PRIMARIS models.

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Rhino 1

6-10+

12"

3+

3

Rhino 2

3-5

6"

4+

D3

Rhino 3

1-2

3"

5+

1

Abilities
Explodes:

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Smoke Launchers:

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Self-repair:

Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound.

Used By (1)