| Abilities |
|---|
| Jink:
If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of your next Movement phase. |
| Explodes:
If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffer a mortal wounds. |
| Anti-grav Upwash:
Models in this unit have a Move of 20", instead of 16", whilst the unit contains 3 models. |