| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Repulsor | * | 6+ | * | 8 | 8 | 16 | * | 9 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Repulsor 1 | 9-16+ | 10" | 3+ | 6 |
| Repulsor 2 | 5-8 | 5" | 4+ | D6 |
| Repulsor 3 | 1-4 | 3" | 5+ | 1 |
| Abilities |
|---|
| Hover Tank:
Distances and ranges are always measured to and from this model's hull even though it has a base. |
| Repulsor Field:
Your opponent must subtract 2 from any charge rolls made for units that declare a charge against a Repulor. |
| Power of the Machine Spirit:
This model does not suffer the penalties for moving and firing heavy weapons. |
| Explodes:
If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
| Transport |
|---|
| Transport:
This model can transport 10 |