Infiltrator Squad

(Unit)
Type: unit
Category: Troops
Categories: Faction: Imperium, Faction: Dark Angels, Faction: Adeptus Astartes, Infantry, Primaris, Infiltrator Squad, Troops
LinkId: 86c9-caa6-066c-9a4e
Hidden: false
Costs: 5 PL
Options (6)
Rules (2)
And They Shall Know No Fear
You can re-roll failed Morale tests for this unit.
Defenders of Humanity
A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

Profiles:

Abilities
Smoke Grenades:

Once per battle, instead of shooting any weapons in the Shooting phase, this unit can use its smoke grenades; until your next Shooting phase, your opponent must subtract 1 from hit rolls for attacks made with ranged weapons that target this unit.

Combat Squads:

Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.

Concealed Positions:

When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.

Omni-scramblers:

Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.

Modifiers:

increment PL 6
6+ selections of model in Infiltrator Squad (recursive)
Used By (1)