Ravenwing Dark Talon

(Unit)
Type: unit
Category: Flyer
Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Imperium, Faction: Ravenwing, Vehicle, Fly, Flyer, Ravenwing Dark Talon, Aircraft
LinkId: 6fc5-503d-826a-f55d
Hidden: false
Costs: 8 PL165 pts
Options (4)

Profiles:

Unit MWSBSSTWALdSave
Ravenwing Dark Talon

*

6

*

6

6

10

3

8

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Ravenwing Dark Talon 1

6-10

20"-40"

3+

Rift vortex: 3+

Ravenwing Dark Talon 2

3-5

20"-30"

4+

Rift vortex: 4+

Ravenwing Dark Talon 3

1-2

20"

5+

Rift vortex: 5+

Abilities
Hover jet:

Before this model moves in your Movement phase, you can declare it will hover. It's Movement characteristic becomes 20" until the end of the phase and it looses Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Stasis bomb:

Once per game, this model can drop a stasis bomb as it flies over an enemy unit in its Movement phase. After the Ravenwing Dark Talon has moved, pick one enemy unit that it flew over. Then, roll a d6 for each model in the enemy unit (up to a maximum of 10 dice). For each roll of a 4+, the target unit suffers a mortal wound.

Jink:

If this unit Advances, it gains a 4+ invulnerable save against all shooting attacks until the start of your next Movement phase.

Strafing Run:

You can add 1 to hit rolls for this model when targeting an enemy in the Shooting phase that cannot FLY.

Hard to hit:

Your opponent must subtract 1 from to hit rolls for attacks that target this model in the Shooting phase.

Airborne:

This model cannot charge, and can only be charged by units that FLY, and can only attacked or be attacked in the Fight phase by units that can FLY.

Crash and Burn:

If this model is reduced to 0 wounds, roll a d6 before removing this model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Supersonic:

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Used By (1)