Deathwing Apothecary

(Unit)
Type: unit
Category: Elites
Categories: Character, Infantry, Faction: Dark Angels, Elites, Faction: Adeptus Astartes, Faction: Deathwing, Apothecary, Faction: Imperium, Terminator
EntryId: 6648-67c7-27ff-5159
Hidden: false
Costs: 4 PL70 pts
Options (7)
Storm Bolter:

Profiles:

Unit MWSBSSTWALdSave
Deathwing Apothecary

5"

3+

3+

4

4

5

2

8

2+

Abilities
Inner Circle:

This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for attacks by this unit that target a FALLEN unit.

Narthecium:

At the end of any of your Movement phases, the Apothecary can attempt to heal or revive a single model. Select a friendly INFANTRY or BIKER unit within 3" of the Apothecary. If that unit contains a wounded model, it immediately regains D3 lost wounds. If the chosen unit contains no wounded models but one or more of it's models have been slain during the battle, roll a D6. On a 4+ a single slain model is returned to the unit with 1 wound remaining. If the Apothecary fails to revive a model he can do nothing else for the remainder of the turn (shoot, charge, fight, ect) as he recovers gene-seed of the fallen warrior. A unit can only be the target of the Narthecium ability once in each turn.

Teleport strike:

During deployment, you can setup this model/unit in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your movement phases it can teleport into battle - set it up on the battlefield anywhere that is more than 9" away from any enemy models.

Crux Terminatus:

This model has an 5+ invulnerable save.

Used By (1)