| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Drop Pod | 0" | - | 3+ | 6 | 6 | 8 | 0 | 8 | 3+ |
| Transport |
|---|
| Capacity:
This model can transport 10 |
| Abilities |
|---|
| Drop Pod Assault:
During deployment, you can set up this model, along with any units embarked within it, in orbit instead of deploying it on the battlefield. At the end of any of your movement phases this unit can perform a drop pod assault - set it up on the battlefield anywhere that is more than 9" away from enemy models. Any models inside must immediately disembark, but they must be set up more than 9" from any enemy models. Any model that cannot be set up because there is not enough room is slain. Matched Play: This model and any units embarked aboard it are exempt from the Tactical Reserves matched play rule, except that if it and any units embarked aboard it have not arrived on the battlefield by the end of the third battle round, they count as having been destroyed. |
| Immobile:
After this model has been set up on the battlefield, it cannot move for any reasons and no models can embark on it. |
| Drop Pod:
Matched Play: This model and any units embarked aboard it are exempt from the Tactical Reserves matched play rule. |