| Abilities |
|---|
| Explodes:
If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
| Aquila Aegis Field:
This model has a 5+ invulnerable save. |
| Data Augurs:
While this model is within 24" of any friendly BLOOD ANGELS Rhinos Primaris, add 1 to its hit rolls for shooting attacks. |
| Power of the Machine Spirit:
This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Rites of Battle:
You can re-roll hit rolls of 1 made for friendly BLOOD ANGELS units within 6" of this model. |
| Transport |
|---|
| Land Raider Excelsior:
This model can transport 10 BLOOD ANGELS INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION takes the space of three other models. It cannot transport PRIMARIS models. |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Land Raider Excelsior | M | BS | A | |
| Land Raider Excelsior 1 | 9-16+ | 10" | 3+ | 6 |
| Land Raider Excelsior 2 | 5-8 | 5" | 4+ | D6 |
| Land Raider Excelsior 3 | 1-4 | 3" | 5+ | 1 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Land Raider Excelsior | * | 6+ | * | 8 | 8 | 16 | * | 9 | 2+ |