Death Company Dreadnought

(Unit)
Type: model
Category: Elites
Categories: Death Company Dreadnought, Dreadnought, Elites, Faction: Adeptus Astartes, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Vehicle
LinkId: 79e3-967e-1712-bb02
Hidden: false
Costs: 9 PL70 pts
Options (6)
Ranged weapon:
Ranged weapon:
Rules (2)
Savage Echoes
Whilst the assault doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add one to the attacks characteristic of the models in that unit until the end of the turn (note that this is cumulative with the bonuses these models receive from the shock assault ability)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

And They Shall Know No Fear:
When a Morale test is taken for this unit, you can re-roll the dice.
Designer’s Note: With the addition of the Angels of Death ability, some units in Codex: Blood Angels will gain the And They Shall Know No Fear ability twice. Such units gain no additional benefit from this.

Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRYand every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER, CENTURIONor DREADNOUGHT.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.

Shock Assault:
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Combat Doctrines:
Models in this unit gain a bonus depending on which combat doctrine is active for your army (see below). If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and Unaligned units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.
Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).
Devastator Doctrine
The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Tactical Doctrine
The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.
Assault Doctrine
The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. For example, AP 0 becomes AP -1.

Profiles:

Explosion Dice rollDistanceMortal wounds
Explodes

6

3"

D3

Unit MWSBSSTWALdSave
Death Company Dreadnought

8"

3+

3+

6

7

8

4

7

3+

Abilities
Black Rage:

You can add 1 to this unit's Attacks characteristic in the Fight phase if it charged in the preceding Charge phase. In addition, roll a D6 each time this unit loses a wound. On a 6 the wound is ignored and has no effect.

Insatiable:

This model may move up to 6" when consolidating at the end of the Fight phase.

Modifiers:

set hidden true
1 selections of Show Primaris Only in roster (recursive)
Used By (1)