| Explosion | Dice roll | Distance | Mortal wounds |
|---|---|---|---|
| Explodes | 5+ | 6" | D3 |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Relic Deredeo Dreadnought | M | WS | BS | |
| Relic Deredeo Dreadnought 1 | 10-14+ | 7" | 4+ | 2+ |
| Relic Deredeo Dreadnought 2 | 5-9 | 5" | 5+ | 3+ |
| Relic Deredeo Dreadnought 3 | 1-4 | 3" | 6+ | 4+ |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Relic Deredeo | * | * | * | 7 | 7 | 14 | 2 | 8 | 3+ |
| Abilities |
|---|
| Layered Atomantic Barriers:
A unit with this ability has a 5+ invulnerable save against Shooting or Overwatch attacks, and a 4+ invulnerable save against Melee attacks in the Fight phase. |
| Helical Targeting Array:
At the beginning of any turn, the controlling player may declare that its helical targeting array is active. While it is active, this model may not move and adds +1 to its hit rolls against models with the FLY keyword. |
| Smoke Launchers:
Once per game, instead of shooting any weapon in the Shooting phase, this model can use its smoke launchers. Until the controlling player's next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. |