Deathstrike

(Unit)
Type: unit
Category: Heavy Support
Categories: Deathstrike, Faction: , Heavy Support, Faction: Imperium, Vehicle, Deathstrike
LinkId: ed86-9c3f-9a9b-2823
Hidden: false
Costs: 125 pts9 PL
Options (8)

Profiles:

Unit MWSBSSTWALdSave
Deathstrike

*

6+

*

6

7

11

*

7

3+

Abilities
The Hour is Nigh:

The Deathstrike missile cannot be fired normally in the Shooting phase or during Overwatch. In a friendly Shooting phase, if you wish to fire the Deathstrike missile, roll a D6 and add the battle round number. If the result is 8 or more, you can fire the Deathstrike missile during this Shooting phase. For example, in the third battle round, a roll of 5+ would be needed to fire the Deathstrike missile.

Explodes (6+/6"/D6):

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Vehicle Squadron:

The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.

Smoke Launchers:

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Modifiers:

set hidden true
1 selections of Tempestus Regiment in force (recursive)
Used By (1)