| Abilities |
|---|
| Overdrive:
This model may still fire all of its weapons in the Shooting phase even if it Advanced in the preceding Movement phase. |
| Steel Behemoth:
This model does not suffer the penalty to its hit rolls for moving and firing Heavy weapons. This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it. In addition, this model only gains a bonus to its save in cover if at least half the model is obscured from the firer. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Explodes (6+/2D6"/D6):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| Transport |
|---|
| Crassus Armoured Assault Vehicle Transport:
This model can transport 35 ASTRA MILITARUM INFANTRY models. Each Heavy Weapon Team or Veteran Heavy Weapon Team takes the space of two other models, and each OGRYN takes the space of three other models |