| Abilities |
|---|
| Unstable Reactor:
If this model is reduced to 0 wounds, roll a dice. On a 2+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| Tank Hunter:
If this model attacks a VEHICLE with its neutron laser projector, roll two dice when inflicting damage with it and discard the lowest result. |
| Steel Behemoth:
This model does not suffer the penalty to its hit rolls for moving and firing Heavy weapons. This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1" of it (however, its neutron laser projector must target units that are more than 1” away). In addition, this model only gains a bonus to its save in cover if at least half the model is obscured from the firer. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Stat Damage - M/BS/A | Remaining W | Movement | BS | Attacks |
|---|---|---|---|---|
| Valdor Tank Hunter 1 | 10-20+ | 10" | 4+ | 3 |
| Valdor Tank Hunter 2 | 5-9 | 7" | 5 | D3 |
| Valdor Tank Hunter 3 | 1-4 | 4" | 6+ | 1 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Valdor Tank Hunter | * | 6+ | * | 7 | 8 | 20 | * | 8 | 3+ |