Acts of Faith Roll a D6 at the start of each of your turns. On a 2+ one units from yoru army with this ability can perform an Act of Faith chosen from the following list:
Hand of the Emperor: The unit can immediately move as if it were the Movement phase.
Divine Guidance: The unit can immediately shoot as if it were the Shooting phase.
The Passion: The unit can, if it is within 1" of an enemy unit, immediately pile in and attack as if it were the Fight phase.
Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining.
Shield of Faith Models in this unit have a 6+ invulnerable save. In addition, this unit can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. However, if it does so, instead of rolling 2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power. When attempting to deny a psychic power, first select a model in the unit – measure range, visibility etc. from this model.