Crusader

(Entry)
Type: model
EntryId: ad7c-3e6d-39c5-83b7
Hidden: false
Costs: 9 pts

Constraints:

min: 2
max: 10
Options (1)
Rules (2)
Acts of Faith
Roll a D6 at the start of each of your turns. On a 2+ one units from yoru army with this ability can perform an Act of Faith chosen from the following list:

Hand of the Emperor: The unit can immediately move as if it were the Movement phase.

Divine Guidance: The unit can immediately shoot as if it were the Shooting phase.

The Passion: The unit can, if it is within 1" of an enemy unit, immediately pile in and attack as if it were the Fight phase.

Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining.
Shield of Faith
Models in this unit have a 6+ invulnerable save. In addition, this unit can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. However, if it does so, instead of rolling 2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power. When attempting to deny a psychic power, first select a model in the unit – measure range, visibility etc. from this model.

Profiles:

Unit MWSBSSTWALdSave
Crusader

6"

3+

4+

3

3

1

2

7

4+

Abilities
Storm Shield:

Models in this unit have a 3+ invulnerable save.

Zealot:

You can re-roll failed hit rolls for this unit in a turn in which it charged, made a heroic intervention, or was changed by an enemy unit.