| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Earthshaker | 0" | - | 4+ | 4 | 7 | 7 | - | 7 | 4+ |
| Abilities |
|---|
| Explodes (6+/6"/D3):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| Artillery Battery:
The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
| Immobile:
After this model has been set up on the battlefield it cannot move for any reason, and no units can embark upon it. |