Tarantula

(Entry)
Type: upgrade
EntryId: da77-ccfe-db86-aa5a
Hidden: false
Costs: 2 PL20 pts

Constraints:

max: 3
min: 1
Options (3)
Twin Heavy Bolter:

Profiles:

Abilities
Explodes:

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Artillery Battery:

The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.

Automated Artillery:

If this model has a twin heavy bolter, it will automatically shoot at the nearest enemy INFANTRY unit in the Shooting phase within range. If this model has a twin lascannon, it will automatically shoot at the nearest enemy non-INFANTRY model in the Shooting phase within range. If there are none of the specified types of unit in range or line of sight, the closest visible enemy unit of any kind must be targeted. However, in all cases this model may only target enemy CHARACTER models if they are the closest model.

Immobile:

This unit cannot move for any unit, not can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase - do not make hit rolls. However, this model can still shoot if there are enemy models within 1" of it, and friendly units can still target enemy units that are within 1" of this model.

Unit MWSBSSTWALdSave
Tarantula Sentry Gun

0"

-

4+

4

5

5

-

7

4+