Heavy Mortar

(Entry)
Type:

upgrade

EntryId:

c659-3d45-8b40-2dc3

Hidden:

false

Costs: 3 PL

Constraints:

max: 3
min: 1
Options (4)

Profiles:

Abilities
Explodes (6+/6"/D3):

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Artillery Battery:

The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.

Artillery:

An artillery piece can only fire its ranged weapon if a friendly Guardsmen Crew is within 3". A single Guardsmen Crew model cannot operate multiple artillery pieces in this way in a single turn. If all of the Guardsmen Crew within 6" of an artillery piece are slain, it immediately shuts down and is removed from play.

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