| Abilities |
|---|
| Explodes (6+/6"/D3):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| Artillery Battery:
The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. |
| Artillery:
An artillery piece can only fire its ranged weapon if a friendly |