| Tank Orders |
|---|
| Full Throttle!:
Instead of shooting this phase the ordered model immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. |
| Gunners, Kill on Sight!:
Re-roll hit rolls of 1 for the ordered model until the end of the phase. |
| Strike and Shroud!:
This order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and launch its smoke launchers during this phase. |
| Pound Them to Dust!:
For the duration of this phase, you can re-roll the dice when determining the number of attacks the ordered model can make with turret weapons (as described in the Grinding Advance ability above) that use a randomly determined number (e.g. Heavy D6). |
| Get Around Behind Them!:
The ordered model can move up to 6" in this phase, either before or after it shoots, as if it were the Movement phase. This does not affect how far the vehicle has moved for the purposes of determining how many times it can fire its turret weapon (as described in the Grinding Advance ability above). |