Hellhound

(Entry)
Type: model
EntryId: 211c-8762-b840-932b
Hidden: false
Costs: 73 pts6 PL

Constraints:

max: 3
Options (7)
Hellhound Hull Weapon:

Profiles:

Abilities
Explodes (4+/6"/D3):

If this model is reduced to 0 wounds, roll a D6 (adding 2 to the result in the case of a Hellhound) before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.

Vehicle Squadron:

The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.

Smoke Launchers:

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Unit MWSBSSTWALdSave
Hellhound

*

6+

*

6

7

11

*

7

3+