Warhound Scout Titan

(Entry)
Type: model
Categories: Faction: , Faction: Adeptus Titanicus, Faction: Imperium, God-engine, Titanic, Vehicle, Warhound Scout Titan
EntryId: de5d-f907-4d57-6b9f
Hidden: false
Costs: 75 PL2000 pts
Options (4)

Profiles:

Wound Track (Titan) Remaining WMWSBSVoid Shield
Warhound Scout Titan 1

30-35+

24"

5+

2+

4+

Warhound Scout Titan 2

20-29

18"

5+

3+

5+

Warhound Scout Titan 3

10-19

12"

6+

4+

6+

Warhound Scout Titan 4

1-9

8"

6+

4+

7+

Unit MWSBSSTWALdSave
Warhound Scout Titan

*

*

*

10

9

35

4

10

3+

Abilities
Flank Speed:

When this model Advances, increase its Move characteristic by 12" instead of rolling a dice.

Imperial God-Engine:

This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy INFANTRY models, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are TITANIC. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, this model can move and fire Heavy weapons without any penalty to its hit rolls. Finally, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer.

Titan Void Shields:

Titans are protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from their hulls in layers, and designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, Titan void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, Titan void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the Titan, with the mortal wound being ignored if the save roll is passed. Titan void shields must be continuously reenergised and renewed in combat operations and so as the Titan is damaged, the defensive potential of its void shields is reduced.

Explosion Dice rollDistanceMortal wounds
Cataclysmic Explosion

5+

3D6"

D6

Used By (1)