| Abilities |
|---|
| Bomb Rack:
At the end of your movement phase, this model can drop heavy bombs on one unit it moved over in that phase. To a maximum of ten D6, roll three D6 for each VEHICLE and MONSTER model in that unit and one D6 for every other model in that unit. For each roll of 4+, that unit suffers one mortal wound. |
| Maneuverable Craft:
When this model moves in your movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) then move the model straight forwards. It can pivot up to 90°, at any time, during this move. When this model advances, add 20" to it's Move characteristic until the end of the Movement phase instead of making an Advance roll. |
| Hover Jet:
Berfore this model moves in your movement phase, you can declare this model will hover. It's Movement characteristic becomes 20" until the end of the phase and it looses the Airborne, Hard to hit and Maneuverable Craft abilities until the beginning of your next movement phase. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Archaeopter | * | 5+ | * | 6 | 7 | 10 | * | 9 | 3+ |
| Wound Track (Archaeopter) | Remaining W | M | BS | A |
|---|---|---|---|---|
| Archaeopter 1 | 6-10 | 20"-50" | 3+ | 3 |
| Archaeopter 2 | 3-5 | 20"-35" | 4+ | D3 |
| Archaeopter 3 | 1-2 | 20"-25" | 5+ | 1 |
| Explosion | Dice Roll | Distance | Mortal Wounds |
|---|---|---|---|
| Explodes (Archaeopter) | D6 | 6" | D3 |