Pteraxii Skystalkers

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack, Faction: Adeptus Mechanicus, Faction: Imperium, Faction: Skitarii, Faction: , Infantry, Jump Pack, Fly, Pteraxxi Skystalkers
LinkId: a36e-3467-d9cd-f47a
Hidden: false
Costs: 4 PL
Options (2)
Rules (1)
Canticles of the Omnissiah
All units with this ability gain a bonus during the battle depending on the Canticle of the Omnissiah currently being canted.

Before the battle, if your Warlord is an ADEPTUS MECHANICUS CHARACTER and their <FORGE WORLD> is either RYZA, MARS, LUCIUS, METALICA, GRAIA, AGRIPINAA or STYGIES, you can select one of the Canticles of the Omnissiah to be replaced by that <FORGE WORLD>'s Canticle.

At the start of each battle round, pick which Canticle of the Omnissiah from the table below is in effect for the duration of the battle round. The same Canticle may not be picked twice during the same battle. 

Alternatively, you can randomly determine which Canticle of the Omnissiah is in effect by rolling a D6 and consulting the table below. Note that if you randomly determine a Canticle, it takes effect even if the same Canticle has been in effect earlier in the battle.

If you have a Battle-forged army, units only receive the bonus if every model in their Detachment has this ability.

1. Incantation of the Iron Soul:
You can re-roll failed Morale tests for affected units.

2. Litany of the Electromancer:
Roll a D6 for each enemy unit that is within 1" of any affected units; on a roll of 6, the unit being rolled for suffers D3 mortal wounds.   

3. Chant of the Remorseless Fist:
You can re-roll any failed hit rolls of 1 for affected units in the Fight phase.   

4. Shroudpsalm:
Affected units gain the bonus to their armour saving throws as if they were in cover. Units already in cover are unaffected. 

5. Invocation of Machine Might:
Affected units have +1 Strength. 

6. Benediction of the Omnissiah:
You can re-roll failed hit rolls of 1 for affected units in the shooting phase.

Profiles:

Abilities
Bionics:

All models in this unit have a 6+ invulnerable save.

Soar away:

At the beginning of your Movement phase, this unit can boost into the skies. Remove this unit from the battleflield. It can return to the battlefield as described in the Thermal Riders ability. This unit cannot both soar away and descend in the same turn. If the battle ends while this unit is in the skies, this unit is considered to be destroyed.

Thermal Riders:

During deployment, you can set up this unit in the skies instead of setting it up on the battlefield. If you do, or the unit has boosted into the skies using the Soar Away ability, at the end of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Arc Grenade Cluster:

At the start of the Shooting phase you can select one enemy unit that this unit moved across this turn and roll one D6 for each model in this unit, adding 2 to each result if that unit is a VEHICLE. For each 5+, that enemy unit suffers 1 mortal wound.

Modifiers:

increment PL 4
6+ selections of model in Pteraxii Skystalkers
Used By (1)