| Abilities |
|---|
| Battle Protocols:
When this unit is set up, the Aegis Protocol (see below) is in effect. You can attempt to change the unit’s battle protocol at the start of each of your Movement phases if there is a friendly |
| Repulsor Grid:
All models in this unit have a 5+ invulnerable save against shooting attacks. In addition, each time you roll a 6 (after re-rolls, but before modifiers) for a repulsor grid’s invulnerable saving throw, the unit that made that attack suffers a mortal wound. |
| Battle Protocols: Protector:
Whilst this battle protocol is in effect, this unit cannot move or charge, but you can double the number of shots it makes with each of its ranged weapons – i.e., the heavy phosphor blaster’s Type becomes Heavy 6 and the incendine combustor’s Type becomes Heavy 2D6. |
| Battle Protocols: Conqueror:
Whilst this battle protocol is in effect, this unit cannot shoot, but it can fight twice in each Fight phase instead of only once. |
| Battle Protocols: Aegis:
Whilst this battle protocol is in effect, you can add 1 to any armour and invulnerable saving throws you make for models in the unit. |
| Explosion | Dice Roll | Distance | Mortal Wounds |
|---|---|---|---|
| Explodes (Kastelan) | 6 | 3" | D3 |