Ares Gunship

(Unit)
Type: upgrade
Category: Flyer
Categories: Aircraft, Fly, Flyer, Faction: Imperium, Faction: Adeptus Custodes, Vehicle
LinkId: 84b4-846d-6895-fd1e
Hidden: false
Costs: 21 PL315 pts
Options (4)

Profiles:

Abilities
Power of the Machine Spirit:

This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons

Eclipse Shield:

This model has a 5+ invulnerable save.

Supersonic:

When this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll.

Explodes:

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Hard to Hit:

When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll

Airborne:

You cannot charge with this model, and this model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within 1" of any enemy units that can FLY, and this model can only make close combat attacks against units that can FLY. Enemy units can only make close combat attacks against this model if they can FLY.

Hover Jet:

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Infernus Firebomb:

Once per turn, this model can drop an infernus firebomb as it flies over enemy units in your Movement phase. After the model has moved, select one enemy unit that it moved over. Roll a D6 for each model in that unit, rolling three D6 instead if the model is a Vehicle or Monster, up to a maximum of twenty D6. For each roll of 4+ that enemy unit suffers 1 mortal wound. This model can only drop an infernus firebomb up to twice per battle.

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Ares Wound Track 1

12-22+

20-50"

2+

6

Ares Wound Track 2

6-11

20-40"

3+

4

Ares Wound Track 3

1-5

20-30"

4+

2

Unit MWSBSSTWALdSave
Ares Gunship

*

6+

*

8

8

22

*

9

3+

Modifiers:

add category Faction: Aquilan Shield
1 selections of Aquilan Shield in force (recursive)
add category Faction: Dread Host
1 selections of Dread Host in force (recursive)
add category Faction: Emissaries Imperatus
1 selections of Emissaries Imperatus in force (recursive)
add category Faction: Shadowkeepers
1 selections of Shadowkeepers in force (recursive)
add category Faction: Solar Watch
1 selections of Solar Watch in force (recursive)
Used By (1)