| Explosion | Dice roll | Distance | Mortal wounds |
|---|---|---|---|
| Explodes | 6 | 6" | D3 |
| Transport |
|---|
| Transport:
This model can transport 1 |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Damocles Command Rhino | M | BS | A | |
| Damocles Command Rhino 1 | 6-10+ | 12" | 3+ | 3 |
| Damocles Command Rhino 2 | 3-5 | 6" | 4+ | D3 |
| Damocles Command Rhino 3 | 1-2 | 3" | 5+ | 1 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Damocles | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
| Abilities |
|---|
| Self-repair:
Roll a D6 at the start of each of your turns; on a 6 this model regains one lost wound. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Orbital Strike Augur:
Once per battle in the Shooting phase, the controlling player may make a special Orbital Strike attack. To do so, nominate a point anywhere on the battlefield and roll a D6. Roll a D6 for every unit within 6" of that point. Subtract 1 from the result if the unit being targeted is a CHARACTER. On a 4+, the unit being targeted suffers D3 mortal wounds. |
| Command Interface Unit:
Roll 2D6 at the end of each of your turns if your Warlord is embarked within a Damocles Command Rhino. If the total rolled is less than your Warlord's Leadership characteristic, you gain one Command point. |