| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Tyberos | 5" | 2+ | 3+ | 4 | 4 | 6 | 5 | 9 | 2+ |
| Abilities |
|---|
| Ancient Armour:
Tyberos the Red Wake has a 4+ invulnerable save. |
| Lord Reaper of the Void:
You can re-roll failed hit rolls for friendly CARCHARODONS units within 6" of Tyberos the Red Wake. |
| Savagery beyond Reason:
All friendly CARCHARODONS within 6" of Tyberos the Red Wake have +1 Strength. |
| Teleport Strike:
During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, he can teleport into battle - set him up anywhere on the battlefield that is more than 9" from any enemy models. |