Relic Mastodon Super-heavy Siege Transport

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Adeptus Astartes, Faction: Imperium, Lord of War, Relic, Titanic, Transport, Vehicle, Relic Mastodon Super-heavy Siege Transport, Relic Lord of War,
LinkId: 74e0-4963-4b7c-64e7
Hidden: false
Costs: 44 PL934 pts
Options (5)
Rules (2)
Relic
If your army is Battle-forged, no Detachment can contain more Relic units than it does non-Relic units of the same Battlefield Role. You can, however, include a single Relic Lord of War unit in your army even if it contains no non-Relic Lord of War units (you cannot include second and subsequent Relic Lord of War units unless they are taken in a Detachment that contains at least as many non-Relic Lord of War units). In addition, as long as a Battle-forged army included at least one RELIC unit, you gain access to the RELIC OF ANCIENT GLORY stratagem.
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’

Profiles:

Explosion Dice rollDistanceMortal wounds
Explodes

6

2D6"

2D6

Transport
Transport:

This model can transport 40 INFANTRY mdels (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CENTURION takes up the space of three other models). It may also transport up to two DREADNOUGHTS, IRONCLAD DREADNOUGHTS, VENERABLE DREADNOUGHTS or CONTEMPTOR DREADNOUGHTS, each taking up the space of ten models. It cannot transport PRIMARIS models.

Void Shield Wound Track Remaining WMBSAVoid Shield
Relic Mastodon Super-heavy Siege Transport 1

16-30+

10"

3+

8

5+

Relic Mastodon Super-heavy Siege Transport 2

8-15

7"

4+

6

6+

Relic Mastodon Super-heavy Siege Transport 3

1-7

4"

5+

D6

7+

Unit MWSBSSTWALdSave
Relic Mastodon

*

5+

*

9

9

30

*

9

2+

Abilities
Power of the Machine Spirit:

This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Smoke Launchers:

Once per game, instead of shooting any weapon in the Shooting phase, this model can use its smoke launchers. Until the controlling player's next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit.

Void Shields:

This model is protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from its hull in layers, designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw shown in the Damage box, which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the model, with the mortal wound being ignored if the save roll indicated in the Damage box is passed.

Steel Behemoth:

This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player's turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer.

Modifiers:

set hidden true
1 selections of Show Primaris Only in roster (recursive)
Used By (12)