Astraeus Super-heavy Tank

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Adeptus Astartes, Faction: Imperium, Lord of War, Astraeus Super-heavy Tank, Fly, Titanic, Vehicle,
LinkId: 7792-3043-4309-fa37
Hidden: false
Costs: 400 pts36 PL
Options (6)
Rules (1)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’

Profiles:

Void Shield Wound Track Remaining WMBSAVoid Shield
Astraeus Super-heavy Tank 1

11-24+

12"

3+

8

5+

Astraeus Super-heavy Tank 2

6-10

9"

4+

6

6+

Astraeus Super-heavy Tank 3

1-5

5"

5+

D3

7+

Explosion Dice rollDistanceMortal wounds
Explodes

6

2D6"

D6

Unit MWSBSSTWALdSave
Astraeus Super-heavy Tank

*

5+

*

9

8

24

*

9

2+

Abilities
Power of the Machine Spirit:

This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Hover Tank:

Instead of measuring distances and ranges to and from this model's base, measure to and from this model's base or hull (whichever is closer).

Steel Behemoth (Astraeus):

This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player's turn. It may fire its weapons if enemy units are within 1" of it (except for its twin macro-accelerator cannon which may still fire but must target units that are not within 1").. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer.

Void Shields:

This model is protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from its hull in layers, designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw shown in the Damage box, which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the model, with the mortal wound being ignored if the save roll indicated in the Damage box is passed.

Used By (12)