| Explosion | Dice roll | Distance | Mortal wounds |
|---|---|---|---|
| Crash and Burn | 6 | 6" | D3 |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Xiphon Interceptor | M | BS | ||
| Xiphon Interceptor 1 | 8-11+ | 20"-50" | 3+ | |
| Xiphon Interceptor 2 | 4-7 | 20"-30" | 4+ | |
| Xiphon Interceptor 3 | 1-3 | 20" | 5+ |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Xiphon Interceptor | * | 6+ | * | 6 | 7 | 11 | 2 | 8 | 3+ |
| Abilities |
|---|
| Airborne:
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. |
| Hard to Hit:
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. |
| Supersonic:
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. |
| Teminal Targeting:
This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons. |
| Skyborn Predator:
When targeting units that can FLY, add 1 to your hit rolls for this model. |