Triumph of Saint Katherine

(Unit)
Type: model
Category: HQ
Categories: HQ, Faction: Adeptus Ministorum, Faction: Adepta Sororitas, Faction: Imperium, Character, Infantry, Triumph of Saint Katherine
LinkId: 8a2a-e4bb-03f4-1d88
Hidden: false
Costs: 9 PL185 pts
Options (6)
Rules (3)
Sacred Rites
If every unit in your army has the ADEPTA SORORITAS and/or ADEPTUS MINISTORUM Faction keywords, this units gains an ability depending on which Sacred Rite is active for your army.

Determine which Sacred Rite is active for all units from your army with this ability at the start of the battle. To do so, after deployment but before the first battle round begins, select one Sacred Rite from the following table to be active. Alternatively, you can roll two D6 to randomly generate two Sacred Rites to be active (a duplicate result has no additional effect, but is considered to be active for the purposes of the Battle Rites Stratagem). In either case, Sacred Rites are active until the end of the battle.

1. Hand of the Emperor:
When a unit with this Sacred Rite Advances, add 1 to the Advance roll. When you make a charge roll for a unit with this Sacred Rite, add 1 to the result.

2. Spirit of the Martyr:
When a model wih this Sacred Rite is destroyed, roll one D6 before removing the model from play. On a 5+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (if the model has a damage table, use the bottom row of that table when shooting with that ranged weapon or resolving that attack with a melee weapon).

3. Aegis of the Emperor:
When a Deny the Witch test is taken for a model with this Sacred Rite, add 3 to the roll.

4. Divine Guidance:
When resolving an attack made with a ranged weapon by a model with this Sacred Rite, on an unmodified roll of 6 the Armour Penetration characteristic of that weapon is improved by 1 for that attack (e.g. AP 0 becomes AP -1).

5. The Passion:
When resolving an attack made with a melee weapon by a model with this Sacred Rite, an unmodified hit roll of 6 scores 1 additional hit.

6. Light of the Emperor:
When a Morale test is taken for a unit with this Sacred Rite, you can re-roll the dice.
Acts of Faith
Before making a dice roll for a model or units from your army with the Acts of Faith ability, you can choose to use one or more of the dice from your Miracle dice pool instead. For each individual dice that is being rolled as part of the dice roll, you can select one Miracle dice from your Miracle dice pool to be substituted in place of that dice. The dice that it is being substituted for is not rolled, and instead the value of the chosen Miracle dice is used as if it had been rolled. Once all Miracle dice substitutuions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll any remaining, unsubstituted, dice that are a part of the dice roll. You can use Miracle dice to perform an Act of Faith for any of the following types of dice rolls:
Advance, Charge, Hit, Wound and Damage rolls; Saving throws; and Deny the Witch and Morale tests
Shield of Faith
Models in this unit have a 6+ Invulnerable Save (6++). Also, each model or unit with this ability can attempt to resist one a psychic power per Psychic phase by taking a Deny the Witch test, rolling one D6 instead of 2D6.

Profiles:

Unit MWSBSSTWALdSave
Triumph of Saint Katherine

6"

3+

3+

3

3

18

*

9

3+

Abilities
Praesidium Protectiva:

This model has a 4+ invulnerable save. When resolving an attack made against this model, subtract 1 from the hit roll.

The Fiery Heart:

Morale tests taken for friendly ADEPTA SORORITAS units within 6" of this model are automatically passed.

Solemn Procession:

This model cannon embark aboard a TRANSPORT.

Relics of the Matriarchs:

This model has a number of relics as detailed in the damage table. Each relic grants this model an ability as follows. This model can only have one of each relic. When this model suffers damage that reduces its number of relics, select which of the relics (and their abilities) this model no longer has. If this model regains lost wounds that increases it number of relics, select which of the relics (and their abilities) this model regains.

• Censer of the Sacred Rose: Gain a Miracle dice as the start of each turn (note that is each turn, not battle round) • Simulacrum of the Ebon Chalice: At the start of your Shooting phase, roll one D6 for each enemy unit within 6” of this model, adding 1 to the result if the unit being rolled for is a PSYKER and 1 to the result if the unit being rolled for is a CHAOS unit. One a 5+ the unit being rolled for suffers D3 mortal wounds. • Petals of the Bloody Rose: Add 1 to hit rolls for attacks made with melee weapons by models in friendly ADEPTA SORORITAS units whilst their unit is within 6” of this model. • Icon of the Valorous Heart: Once per phase, you can perform on Act of Faith for a friendly unit within 6” that has the Acts of Faith ability, even if you have already performed one or more Acts of Faith in that phase. • Simulacrum of the Argent Shroud: When you perform and Act of Faith for a friendly until whilst it is within 6” of this model, you can increase or decrease the value of one Miracle dice used by 1 before you use it, to a maximum of 6 and a minimum of 1. This is not cumulative with any other abilities that can increase or decrease the value of a Miracle dice.

Triumph of Saint Katherine Wounds Remaining WoundsAttacksRelics
Saint Katherine 1

10-18+

14

5

Saint Katherine 2

5-9

8

2

Saint Katherine 3

1-4

6

1

Used By (1)