| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Cypher | 7" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ |
| Abilities |
|---|
| Blazing Weapons:
Cypher can use his pistols in your Shooting phase even if he has Advanced or Fallen Back in the same turn. |
| Mysterious Protection:
Cypher has a 4+ invulnerable save. In addition, roll a D6 if Cypher is slain. On a roll of 2+, Cypher's model is still removed from play, but he is not considered to have been slain for the purposes of any mission victory conditions. |
| Lord Cypher:
You can re-roll hit rolls of 1 made for friendly FALLEN units within 6" of Cypher |
| No-one's Puppet:
Cypher cannot use the Daemonic Ritual ability, even though he has the CHAOS and CHARACTER keywords. |
| Agent of Discord:
Enemy units within 12" of CYPHER cannot use any abilities, Warlord Traits or Relics that allow them to gain, return or refund Command Points. The range of this ability is increased to 18" while there are 10 or more other friendly FALLEN ANGELS models within 12" of CYPHER. The range of this ability is instead increased to 24" while there are 20 or more other friendly FALLEN ANGELS models within 12" of CYPHER. |