| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Hellforged Sicaran | * | 4+ | * | 6 | 7 | 14 | * | 8 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Hellforged Sicaran | - | M | BS | A |
| Hellforged Sicaran1 | 7-11+ | 14" | 3+ | 4 |
| Hellforged Sicaran2 | 3-6 | 10" | 4+ | 3 |
| Hellforged Sicaran3 | 1-2 | 8" | 5+ | 2 |
| Abilities |
|---|
| Containment Breach:
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a Psyker, in which case it suffers D6 mortal wounds instead. |
| Machina Malifica:
At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |